Town: Iyuzeld Éi-zanks

Iyuzeld Éi-zanks

Iyuzeld Éi-zanks
Example Gnollish architecture.
StateUnited Kingdom of Undermountain
ProvenceZugsēftä Kingdom
Sub ProvenceFoxthfay Dutchy
RegionVisa Chyàgo Brush
Founded1157
Community LeaderJarl Feiror vyim Fɪgsenyi
Area4 km2 (1 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation2160 m (7086 ft)
Average Yearly Precipitation280 cm/y (110 in/y)
Population1036
Population Density259 people per km2 (1036 people per mi2)
Town AuraSummoning
Naming
Native nameIyuzeld Éi-zanks
Pronunciation/mond/ /zaŋs/
Direct Translation[serial] [nail]
Translation[Not Yet Translated]

Iyuzeld Éi-zanks (/mond/ /zaŋs/ [serial] [nail]) is a subtropical Town located in Foxthfay Dutchy, Zugsēftä Kingdom, within the United Kingdom of Undermountain.

The name Iyuzeld Éi-zanks is derived from the Gnollish language, as Iyuzeld Éi-zanks was founded by Këîl vyim Rolɑrtɑfilf, who was culturaly Gnollish.

Climate

Iyuzeld Éi-zanks has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 12°C (53°F). Iyuzeld Éi-zanks receives an average of 280 cm/y (110 in/y) of precipitation, most of which comes in the form of rain during the summer. Iyuzeld Éi-zanks covers an area of nearly 4 km2 (1 mi2), and an average elevation of 2160 m (7086 ft) above sea level.

Overview

Iyuzeld Éi-zanks was founded durring the late 13th century in fall of the year 1157, by Këîl vyim Rolɑrtɑfilf. The establishment of the new community went well, with no major obsticles durring construction.

Iyuzeld Éi-zanks was built using the conventions of Gnollish durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Iyuzeld Éi-zanks is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Iyuzeld Éi-zanks is buildings are arranged arround a network of crampt split-log ties streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. Iyuzeld Éi-zanks's timber-based walls are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Iyuzeld Éi-zanks seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do.

Civic Infrastructure

Iyuzeld Éi-zanks has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Iyuzeld Éi-zanks.

Iyuzeld Éi-zanks has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Iyuzeld Éi-zanks has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Iyuzeld Éi-zanks has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Iyuzeld Éi-zanks has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Iyuzeld Éi-zanks's public wards, blessings, and other arcane systems.

Iyuzeld Éi-zanks has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Iyuzeld Éi-zanks has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Iyuzeld Éi-zanks's bank was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Iyuzeld Éi-zanks there is a constant smell of overcooked presumably ethnic food.

The Worg near Iyuzeld Éi-zanks are known to be almost tame, such that they can be put to domestic use.

Iyuzeld Éi-zanks's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sex to channel Necromancy energies of tier 2 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4216 m2
    • Cattle and Similar Creatures: 259
    • Poultry: 3108
    • Swine: 207
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 103

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 7
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

310 of Iyuzeld Éi-zanks's population work within a Foundational Occupation.

675 of Iyuzeld Éi-zanks's population do not work in a formal occupation, but do contribute to the local economy. 51 (5%) are noncontributers.

Points of Interest

Iyuzeld Éi-zanks's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Iyuzeld Éi-zanks suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

Iyuzeld Éi-zanks used to be much richer, but something happened in the last (8502 % 6)+1 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.

In time immemorial, reportedly some time during the early 2nd century, Iyuzeld Éi-zanks was attacked by a renegade group of the army. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Iyuzeld Éi-zanks lost 175 people, 354 livestock, and 64 buildings. The conflict ended after roughly 184, when members of Iyuzeld Éi-zanks's militia enacted an operation to delay the operations of the enemy. The operation was complicated by the militia had access to far less resources than expected. The conflict ended with pitched battle between both forces, which ended in victory for Iyuzeld Éi-zanks's forces. The war is remembered in legend by Iyuzeld Éi-zanks's bards, historians, and legend keepers.

History